Objective. Embed the project’s 2D toy patterns into R^100 by padding with a constant, to test whether FAct’s edge is really about the 2D geometry or survives being buried in high-dimensional dead weight.
| GPU(s) | A100 |
| Dataset(s) | 2D-Patterns toy suite, padded to R^100 |
| Model | Small MLP (2D-Patterns-Shape-of-Act series) |

Result summary
- Live padding (constant ≠ 0, so the padded coordinates carry a gradient even though they carry no signal) costs GELU 35 points and ReLU 40 points of accuracy — FAct loses 0.
- Inert padding (constant = 0, no gradient at all) changes nothing for any activation.
- This was later shown (in the follow-up manifold study) to be an Adam optimizer artifact: 98 padding columns sharing one gradient injects a large, shared bias that GELU/ReLU can’t route around and FAct’s periodicity happens not to be perturbed by.
Insights
- “Periodicity as bias-invariance” — FAct’s advantage here isn’t about the 2D structure surviving high dimensionality in some deep sense, it’s a specific and fairly mundane robustness to a large shared additive bias that GELU and ReLU are sensitive to and FAct isn’t. The gap shrinks a lot once the learning rate is tuned per arm.